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Introduction
New to Rive? Here are some tips to get started:
- Ready to design and animate? Peruse the Rive docs here, or watch our series of short tutorial videos in Rive 101
- Want to jump straight into adding Rive in code? Check out the runtimes docs for quickstart guides, examples, and code snippets
- Curious about what use cases to consider when building with Rive? We've got examples, blogs, tutorials, and more on our use cases page
Ready to start designing and animating in Rive? The editor is where you create and animate designs and utilize the powerful State Machine to build your logic of how different animations mix together. From there, you can export your work ready to drop into your app or game via one of our runtimes.
Runtimes are open-source libraries that allow you to playback and control your animations in real-time across a variety of platforms and frameworks, such as Web, iOS, Android, game engines (i.e., Unity and Unreal), Flutter, React Native, and more!
You can learn more about both our editor and runtimes via the respective chapters of this documentation.
The Rive format and runtimes are available through the MIT license.
Share and remix creations with the Rive community.
All the information you need to manage accounts, teams, and plans.
Last modified 3d ago