Rive's interface only shows what is needed, when you need it. The interface is divided into a few main sections, described below.
The Toolbar displays the tools you have available to manipulate and create items on the stage. Note that these may change based on whether you are in Design or Animate mode.
Read more on the Toolbar page.
The Stage is where your designs and animations are rendered. Rive's stage is infinite and it allows you to place an infinite amount of artboards on it. Every object on the stage must be inside an artboard. There is always one active artboard on the Stage.
When an artboard is active, its contents are visible in the Hierarchy, Draw Order, and Animations list next to the Timeline (in Animate mode). To switch to another artboard, simply click anywhere on it on the Stage.
Read more on the Stage page.
The Hierarchy displays a tree view of all the objects in the currently active artboard. The tree view represents the parent-child relationships of these objects, which may be different from their draw order.
Read more on the Hierarchy page.
The Inspector allows you to adjust the properties for the currently selected object. In Animate mode, properties that can be animated will have a key icon next to them.
Read more on the Inspector page.
The Timeline appears when you switch to Animate mode. It displays a list of all the animations that are available for the currently active artboard.