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No matter the type of vector you create, you can edit the vertices by changing their position or handles in both design and animate mode.
To enter Edit Vertices mode, either select the shape and hit enter twice, or select a path and hit enter once.
After activating Edit Vertices mode, you can select any vertex, reposition it, and edit the bezier handles.
When dealing with a group of shapes, you may want to select and edit a specific path. You can either find that path in the Hierarchy or you can use Deep Selection to select it directly on the Stage.
To select a path within a group on the stage, hold
ctrl(Windows) and click the target path. Alternatively, you can double-click on the path you want to select.
The default handles are set to straight, which creates straight edges between vertices.
The Corner Radius property allows you to round straight corners. This property only appears on vertices that are set to straight.
Mirrored is the default handle when you create a vertex by clicking and dragging. These handles always keep the same rotation and length.
Detached handles allow each handle to have it's own rotation and length.
Asymmetric handles share the same rotation but can have lengths independently of the other.
Last modified 3mo ago