Parameters and Return Values
Rive React API
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Hooks
useRive
The useRive
hook is the recommended way to hook into the Rive runtime for full control, especially when using the Rive State Machine. See below for parameters to pass in and the return values.
useRive(riveParams: UseRiveParameters, opts: UseRiveOptions): RiveState
riveParams
- See below for a set of parameters passed to theRive
object at instantiation from the Web runtime.null
andundefined
can be passed to conditionally display the .riv fileopts
- (Optional) See below for a set of options specific torive-react
Parameters
UseRiveParameters
Most of these parameters come from the underlying web runtime configuration items for the Rive object, with the exception of supplying a canvas
element. See Rive Parameters for all the parameters you can supply in this object.
If you supply an onLoad
callback in the parameters, you may not have access to the rive
instance yet. The React runtime uses onLoad
internally to setState with the rive
instance, and therefore may not be populated by the time it reaches a consumer-supplied callback. We recommend using a useEffect
in place of onLoad
to reliably use the rive
instance if you are looking for a similar method. In a future version of the web runtime, we may supply the rive
instance in the parameters of your callback so you can supply an onLoad
here.
UseRiveOptions
useDevicePixelRatio
- (optional) Iftrue
, the hook will scale the resolution of the animation based on the devicePixelRatio. Defaults totrue
. NOTE: Requires thesetContainerRef
ref callback to be passed to an element wrapping a canvas element. If you use theRiveComponent
, then this will happen automaticallyfitCanvasToArtboardHeight
- (optional) Iftrue
, then the canvas will resize based on the height of the artboard. Defaults tofalse
useOffscreenRenderer
- (optional) Iftrue
, the Rive instance will share (or create if one does not exist) an offscreenWebGL
context. This allows you to display multiple Rive animations on one screen to work around some browser limitations regarding multiple concurrent WebGL contexts. Iffalse
, each Rive instance will have its own dedicatedWebGL
context and you may need to be cautious of the browser limitations just mentioned. We recommend not changing this default prop, so you don't have to manage WebGL contexts. Destroying a React component does not guarantee the browser cleans up the WebGL context that was created when the canvas was mounted. Only relevant when using@rive-app/react-webgl
. Defaults totrue
Return Values
RiveState
canvas
- Canvas element the Rive instance is rendered ontocontainer
- Container element of the canvas that Rive instance is rendered ontosetCanvasRef
- Ref callback to be passed to the canvas elementsetContainerRef
- Ref callback to be passed to the container element of the canvas. This is optional, however, if not used then the hook will not take care of automatically resizing the canvas to its outer container if the window resizesrive
- Newly created Rive instance from the Web runtimeRiveComponent
- JSX element to render the Rive instance in the DOM
In most cases, you will just need to grab the RiveComponent
and rive
return values from the useRive
hook. Setting the canvas ref and container ref is only needed if you need to control the canvas/containing element yourself.
useStateMachineInput
The useStateMachineInput
hook is the recommended way to grab references to Rive State Machine inputs, both for reading input values, and setting (or triggering) them. See below for parameters to pass in and the return value.
useStateMachineInput(rive: Rive | null, stateMachineName?: string, inputName?: string, initialValue?: number | boolean): StateMachineInput | null
The return value which is the state machine input may not be immediately available due to the need for the rive
instance to resolve first. You may want to use a useEffect
to watch for when the rive
instance and the return value of the useStateMachineInput
hook has value
Parameters
rive
- The 1st parameter is the Rive object instantiated - this can be retrieved via theuseRive
hookstateMachineName?
- (optional) Name of the state machine to grab the input frominputName?
- (optional) Name of a single state machine input to grab a reference toinitialValue?
- (optional) Initial value to set on the input
Return Values
This hook returns a default instance of a StateMachineInput
.
StateMachineInput
name
(get) - Access the name of the inputvalue
(get and set) - Access the value of the input, and set the value of the input via this propertyfire()
- Fires off a trigger input
See the State Machines page to see more usage of this hook.
useResizeCanvas
The useResizeCanvas
hook is an optional utility hook to resize the <canvas>
element to its parent container element's size, while also resetting the appropriate surface area size of the canvas as well. This is useful when you don't want to use the useRive
hook to render your Rive, and are perhaps using the web JS runtime in your React apps, but still want the ability to scale the <canvas>
to its parent appropriately.
This hook is already internally used in the Rive React runtime, so if you use the useRive
hook or the default exported <RiveComponent />
to render your Rive, you don't need to consume this hook yourself.
useResizeCanvas(resizeProps: UseResizeCanvasProps): void
resizeProps
- See below for a set of properties to set onto this object parameter
Parameters
UseResizeCanvasProps
riveLoaded: boolean
- Iftrue
, the Rive instance has been created and the Rive file have been parsed. This ensures the hook does not prematurely scale the<canvas>
element. Defaults tofalse
canvasRef: MutableRefObject<HTMLCanvasElement | null>
- ReactRef
for the<canvas>
element where Rive will be rendering ontocontainerRef: MutableRefObject<HTMLElement | null>
- ReactRef
for the canvas's parent container elementonCanvasHasResized?: () => void
(Optional) Callback to be invoked after the canvas has been resized due to a resize of its parent container. This is where you would want to reset the layout dimensions for the Rive renderer to dictate the new min/max bounds of the canvas.Using the high-level JS runtime, this might be a simple call to
rive.resizeToCanvas()
Using the low-level JS runtime, this might be invoking the renderer's
.align()
method, with the Layout and min/max X/Y values of the canvas.
options?: Partial
- (Optional) Options passed to the useRive hook (seeUseRiveOptions
further up the document)artboardBounds?: Bounds
- (Optional) AABB bounds of the Artboard; you only need to supply this ifoptions.fitCanvasToArtboardHeight
is set totrue
.
Components
<RiveComponent />
The RiveComponent
default export and the RiveComponent
returned from the useRive
hook are both to be rendered in the JSX of a component. As noted previously, all attributes and event handlers that can be passed to a canvas
element can also be passed to the Rive
component and used in the same manner.
One thing to note is that style
/className
props set on the component will be passed onto the containing <div>
element, rather than the underlying <canvas>
itself. The reason for this is that the containing <div>
element handles resizing and layout for you, and thus, all styles should be passed onto this element.
The <canvas>
element will still receive any other props passed into the component, such as aria-*
attributes, role
's, etc. You can also set children content inside the component for fallback scenarios where the <canvas>
element cannot be shown
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