Rive Events
Subscribing to Rive Events at runtime
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With Rive events, you have the ability to subscribe to meaningful signals that get reported from animations, state machines, and Rive listeners, all created at design time from the Rive editor. These signals can be subscribed to at runtime and have a specific name, type, and various custom metadata that may accompany the event to help inform the context surrounding its meaning.
For more on the Events feature in general, check out the Events page in the editor section of the docs.
For example, in a Rive graphic simulating a loader, there may be an event named LoadComplete
fired when transitioning from a complete
timeline animation state to an idle
state. You can subscribe to Rive events with a callback that the runtime may invoke, and from there, your callback can handle extra functionality at just the right moment when the event fired.
Other practical use cases for events:
Coordinating audio playback at specific moments in an animation
Opening a URL when specific interactions have occurred
Adding haptic feedback on meaningful touch interactions
Implementing functionality on Buttons and other UI elements
Send semantic information
Communicate any information your runtime needs at the right moment
Subscribing to Events
When you subscribe to Rive events at runtime, you subscribe to all Rive events that may be emitted from an animation/state machine, and you can parse through each event by name or type to execute conditional logic.
Let's use a 5-star rater Rive example to set any text supplied with events and open a URL if one is given.
Examples
High-level API usage
Adding an Event Listener
Similar to the addEventListener()
/ removeEventListener()
API for DOM elements, you'll use the Rive instance's on()
/ off()
API to subscribe to Rive events. Simply supply the RiveEvent enum and a callback for the runtime to call at the appropriate moment any Rive event gets detected.
Example Usage
import { Rive, EventType, RiveEventType } from '@rive-app/canvas'
const r = new Rive({
src: "/static-assets/star-rating.riv"
artboard: "my-artboard-name",
autoplay: true,
stateMachines: "State Machine 1",
// automaticallyHandleEvents: true, // Automatically handle OpenUrl events
onLoad: () => {
r.resizeDrawingSurfaceToCanvas();
},
});
function onRiveEventReceived(riveEvent) {
const eventData = riveEvent.data;
const eventProperties = eventData.properties;
if (eventData.type === RiveEventType.General) {
console.log("Event name", eventData.name);
// Added relevant metadata from the event
console.log("Rating", eventProperties.rating);
console.log("Message", eventProperties.message);
} else if (eventData.type === RiveEventType.OpenUrl) {
console.log("Event name", eventData.name);
window.open(eventData.url);
}
}
// Add event listener and provide callback to handle Rive Event
r.on(EventType.RiveEvent, onRiveEventReceived);
// Can unsubscribe to Rive Events at any time via the off() API like below
// r.off(EventType.RiveEvent, onRiveEventReceived);
Low-level API usage
When using the low-level APIs (i.e. @rive-app/canvas-advanced
), you'll need to catch Rive events reported during the render loop yourself via your created state machine instance (see docs on low-level API usage). To achieve this, before advancing the state machine:
Determine the number of Rive events reported since the last frame via the state machine's
reportedEventCount()
APIIterate over the events and grab a reference to an Event via the state machine's
reportedEventAt(idx)
API
import RiveCanvas, {RiveEventType} from '@rive-app/canvas-advanced';
...
// render loop
function myCustomRenderLoop(timestamp) {
...
const elapsedTimeSec = (timestamp - prevTimestamp) / 1000;
if (stateMachine) {
const numFiredEvents = stateMachine.reportedEventCount();
for (let i = 0; i < numFiredEvents; i++) {
const event = stateMachine.reportedEventAt(i);
// Run any Event-based logic now
if (event.type === RiveEventType.OpenUrl) {
const a = document.createElement("a");
a.setAttribute("href", event.url);
a.setAttribute("target", event.target);
a.click();
}
}
}
// Now advance
stateMachine.advance(elapsedTimeSec);
...
rive.requestAnimationFrame(myCustomRenderLoop);
}
rive.requestAnimationFrame(mycustomRenderLoop);
Examples
Adding an Event Listener
Similar to the addEventListener()
/ removeEventListener()
API for DOM elements, you'll use the Rive instance's on()
/ off()
API to subscribe to Rive events from the rive
object returned from the useRive
hook. Simply supply the RiveEvent enum and a callback for the runtime to call at the appropriate moment any Rive event gets detected.
Note: You must use the useRive()
hook to subscribe to Rive events
Example Usage
import { useRive, EventType, RiveEventType } from '@rive-app/canvas';
import { useCallback, useEffect } from 'react';
const MyTextComponent = () => {
const {rive, RiveComponent} = useRive({
src: "/static-assets/star-rating.riv",
artboard: "my-artboard-name",
autoplay: true,
// automaticallyHandleEvents: true, // Automatically handle OpenUrl events
stateMachines: "State Machine 1",
});
const onRiveEventReceived = (riveEvent) => {
const eventData = riveEvent.data;
const eventProperties = eventData.properties;
if (eventData.type === RiveEventType.General) {
console.log("Event name", eventData.name);
// Added relevant metadata from the event
console.log("Rating", eventProperties.rating);
console.log("Message", eventProperties.message);
} else if (eventData.type === RiveEventType.OpenUrl) {
console.log("Event name", eventData.name);
// Handle OpenUrl event manually
window.location.href = data.url;
}
};
// Wait until the rive object is instantiated before adding the Rive
// event listener
useEffect(() => {
if (rive) {
rive.on(EventType.RiveEvent, onRiveEventReceived);
}
}, [rive]);
return (
<RiveComponent />
);
};
Adding a Rive Event Listener
Similar to other callback functions you can provide on the <Rive>
component, such as onPlay
or onStateChange
, you can now provide an onRiveEventReceived
callback which will be invoked any time a Rive Event gets reported during the render loop.
The API signature is as follows:
onRiveEventReceived?: (event: RiveGeneralEvent | RiveOpenUrlEvent) => void;
Example Usage
import React, { useRef, useState } from 'react';
import {
SafeAreaView,
ScrollView,
Linking,
Text,
} from 'react-native';
import Rive, { Fit, RiveOpenUrlEvent, RiveRef } from 'rive-react-native';
export default function Events() {
const riveRef = useRef<RiveRef>(null);
const [eventMessage, setEventMessage] = useState('');
return (
<SafeAreaView>
<ScrollView>
<Rive
ref={riveRef}
autoplay={true}
fit={Fit.Cover}
resourceName={'rating'}
stateMachineName="State Machine 1"
onRiveEventReceived={(event) => {
// These are properties added to the event at Design Time in the
// Rive editor
const eventProperties = event.properties;
if (eventProperties?.message) {
setEventMessage(eventProperties.message as string);
}
// If an event has an accompanying URL, open it
if ('url' in event) {
Linking.openURL((event as RiveOpenUrlEvent).url || '');
}
}}
/>
<Text>{eventMessage}</Text>
</ScrollView>
</SafeAreaView>
);
}
Adding an Event Listener
After creating a StateMachineController
instance, you'll use the addEventListener
/ removeEventListener
API and provide a callback to subscribe to Rive events.
The API signature:
void addEventListener(OnEvent callback)
void removeEventListener(OnEvent callback)
typedef OnEvent = void Function(RiveEvent);
You may add multiple event listener callbacks if you need to, but all event listeners need to be removed. All event listeners will be removed when the controller is disposed.
Rive's event object provided to the callback will vary depending on the type of event (i.e. RiveGeneralEvent
vs RiveOpenURLEvent
, and others in the future). These derive from RiveEvent
which has:
name
- Name of the event.secondsDelay
- Time since the event was reported and the callback received the event.properties
- Custom properties are extra data that can be supplied with an event at design time.
The RiveOpenURLEvent
has additional fields: url
and target
(enum of type OpenUrlTarget
).
For example, a sample callback to handle logging a Rive event may look like the following:
void onRiveEvent(RiveEvent event) {
print(event);
}
...
RiveAnimation.asset(
'assets/rating.riv',
onInit: (Artboard artboard) {
// Get State Machine Controller for the state machine
final controller = StateMachineController.fromArtboard(artboard, 'State Machine 1');
controller.addEventListener(onRiveEvent);
artboard.addController(controller!);
},
)
Example Usage - Star Rating
This example demonstrates how to retrieve custom properties set on a Rive event and update a Flutter UI component.
Note that a Rive event could be triggered during a Flutter frame update. Calling setState
at this stage will result in an exception being thrown by Flutter. Instead you should schedule a setState
to be called on the next frame using WidgetsBinding.instance.addPostFrameCallback
class EventStarRating extends StatefulWidget {
const EventStarRating({super.key});
@override
State<EventStarRating> createState() => _EventStarRatingState();
}
class _EventStarRatingState extends State<EventStarRating> {
late StateMachineController _controller;
@override
void initState() {
super.initState();
}
String ratingValue = 'Rating: 0';
void onInit(Artboard artboard) async {
_controller =
StateMachineController.fromArtboard(artboard, 'State Machine 1')!;
artboard.addController(_controller);
_controller.addEventListener(onRiveEvent);
}
void onRiveEvent(RiveEvent event) {
// Access custom properties defined on the event
var rating = event.properties['rating'] as double;
// Schedule the setState for the next frame, as an event can be
// triggered during a current frame update
WidgetsBinding.instance.addPostFrameCallback((_) {
setState(() {
ratingValue = 'Rating: $rating';
});
});
}
@override
void dispose() {
_controller.removeEventListener(onRiveEvent);
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Event Star Rating'),
),
body: Column(
children: [
Expanded(
child: RiveAnimation.asset(
'assets/rating_animation.riv',
onInit: onInit,
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
ratingValue,
style: const TextStyle(fontSize: 22, fontWeight: FontWeight.w600),
),
)
],
),
);
}
}
Example Usage - Open a URL
A common action you may want to do is open a URL from a Rive Event. For that Rive provides a custom event type RiveOpenURLEvent
.
class EventOpenUrlButton extends StatefulWidget {
const EventOpenUrlButton({super.key});
@override
State<EventOpenUrlButton> createState() => _EventOpenUrlButtonState();
}
class _EventOpenUrlButtonState extends State<EventOpenUrlButton> {
late StateMachineController _controller;
@override
void initState() {
super.initState();
}
void onInit(Artboard artboard) async {
_controller = StateMachineController.fromArtboard(artboard, 'button')!;
artboard.addController(_controller);
_controller.addEventListener(onRiveEvent);
}
void onRiveEvent(RiveEvent event) {
if (event is RiveOpenURLEvent) {
try {
final Uri url = Uri.parse(event.url);
launchUrl(url);
} on Exception catch (e) {
debugPrint(e.toString());
}
}
}
@override
void dispose() {
_controller.removeEventListener(onRiveEvent);
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Event Open URL'),
),
body: Column(
children: [
Expanded(
child: RiveAnimation.asset(
'assets/url_event_button.riv',
onInit: onInit,
),
),
const Center(
child: Padding(
padding: EdgeInsets.all(8.0),
child: Text('Open URL: https://rive.app'),
),
),
],
),
);
}
}
Subscribing to Events via State Machine Delegate
To subscribe to Rive events, implement the onRiveEventReceived
protocol from StateMachineDelegate
.
@objc optional func onRiveEventReceived(onRiveEvent riveEvent: RiveEvent)
This implementation may be invoked when a Rive event is fired from the render loop and provides a generic RiveEvent
data type, of which you can type check to cast to a specific event for further parsing, such as a RiveGeneralEvent
or a RiveOpenUrlEvent
.
For example:
@objc func onRiveEventReceived(onRiveEvent riveEvent: RiveEvent) {
debugPrint("Event Name: \(riveEvent.name())")
debugPrint("Event Type: \(riveEvent.type())")
if let openUrlEvent = riveEvent as? RiveOpenUrlEvent {
// i.e., open the URL
} else if let generalEvent = riveEvent as? RiveGeneralEvent {
// i.e., print the string data provided in a Text widget
}
}
Note: Events of type RiveOpenUrlEvent
will not automatically open links in the user's preferred browser. You will need to add the logic to grab the url
property of the riveEvent
passed into the delegate and open the link.
Example Usage
import SwiftUI
import RiveRuntime
struct SwiftEvents: DismissableView {
var dismiss: () -> Void = {}
@StateObject private var rvm = RiveEventsVMExample()
var body: some View {
VStack {
rvm.view()
Text("Event Message")
.font(.headline)
.padding(.bottom, 10)
Text(rvm.eventText)
.padding()
.background(rvm.eventText.isEmpty ? Color.clear : Color.black)
.foregroundColor(.white)
.cornerRadius(10)
}
}
}
class RiveEventsVMExample: RiveViewModel {
@Published var eventText = ""
init() {
super.init(fileName: "rating_animation")
}
func view() -> some View {
return super.view().frame(width: 400, height: 400, alignment: .center)
}
// Subscribe to Rive events and this delegate will be invoked
@objc func onRiveEventReceived(onRiveEvent riveEvent: RiveEvent) {
if let openUrlEvent = riveEvent as? RiveOpenUrlEvent {
if let url = URL(string: openUrlEvent.url()) {
#if os(iOS)
UIApplication.shared.open(url)
#else
NSWorkspace.shared.open(url)
#endif
}
} else if let generalEvent = riveEvent as? RiveGeneralEvent {
let genEventProperties = generalEvent.properties();
if let msg = genEventProperties["message"] {
eventText = msg as! String
}
}
}
}
Adding an Event Listener
Use the addEventListener
and removeEventListener
on RiveAnimationView
to subscribe/unsubscribe aRiveFileController.RiveEventListener
.
This listener receives either an OpenURLRiveEvent
or GeneralRiveEvent
of type RiveEvent
.
/// Access the RiveAnimationView
private val yourRiveAnimationView: RiveAnimationView by lazy(LazyThreadSafetyMode.NONE) {
findViewById(R.id.your_animation_view)
}
...
/// Create a RiveEventListener
val eventListener = object : RiveFileController.RiveEventListener {
override fun notifyEvent(event: RiveEvent) {
when (event) {
is OpenURLRiveEvent -> {
Log.i("RiveEvent", "Open URL Rive event: ${event.url}")
}
is GeneralRiveEvent -> {
Log.i("RiveEvent", "General Rive event")
}
}
Log.i("RiveEvent", "name: ${event.name}")
Log.i("RiveEvent", "type: ${event.type}")
Log.i("RiveEvent", "properties: ${event.properties}")
// `data` contains all information in the event
Log.i("RiveEvent", "data: ${event.data}");
}
}
/// Attach the listener
yourRiveAnimationView.addEventListener(eventListener);
...
/// Remove when no longer needed
override fun onDestroy() {
yourRiveAnimationView.removeEventListener(eventListener);
super.onDestroy()
}
The Rive Android Runtime is executed on a separate thread. Any UI updates that are triggered from a Rive event will need to be manually marked to run on the UI thread using runOnUiThread
. See examples below.
Opening a URL
Events of type OpenUrlRiveEvent
will not automatically open links. The code needs to be added manually in your project.
The following is an example that demonstrates how to open a URL on Android when an OpenUrlRiveEvent
is received:
val eventListener = object : RiveFileController.RiveEventListener {
override fun notifyEvent(event: RiveEvent) {
when (event) {
is OpenURLRiveEvent -> {
runOnUiThread {
try {
val uri = Uri.parse(event.url);
val browserIntent =
Intent(Intent.ACTION_VIEW, uri)
startActivity(browserIntent)
} catch (e: Exception) {
Log.i("RiveEvent", "Not a valid URL ${event.url}")
}
}
}
}
}
}
yourRiveAnimationView.addEventListener(eventListener);
You can also access event.target
to get the target destination of the URL, as set in the editor.
Example
The following demonstrates how to update UI in response to some Rive event (named "StarRating") that contains a custom number property (named "Rating"). Note the runOnUiThread
:
val eventListener = object : RiveFileController.RiveEventListener {
override fun notifyEvent(event: RiveEvent) {
when (event) {
is GeneralRiveEvent -> {
runOnUiThread {
// This event contains a number value with the name "rating"
// to indicate the star rating selected
if (event.name == "StarRating" && event.properties.containsKey("rating")) {
starRatingTextView.text = "Star rating: ${event.properties["rating"]}"
}
}
}
}
}
}
It's possible to evaluate which event has come through by checking the name
and type of event (GeneralRiveEvent
vs OpenURLRiveEvent
).
By calling event.properties
you'll get a HashMap
that contains any custom properties defined on the event.
Additional Resources
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