Control the layout of your Rive animation in Unity

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For more information on Rive Layout see the runtime documentation.

Fit and Alignment

The fit and alignment can be controlled on the Rive.Renderer .Align() method:

public Fit fit = Fit.contain;
public Alignment alignment = Alignment.Center;
public RenderTexture renderTexture;
private Rive.Renderer m_riveRenderer;


m_renderQueue = new Rive.RenderQueue(renderTexture);
m_riveRenderer = m_renderQueue.Renderer();

if (m_artboard != null && renderTexture != null)
    m_riveRenderer.Align(fit, alignment, m_artboard);

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