Rive Guide


React runtime for Rive


This guide documents how to get started using the React runtime library. Rive runtime libraries are open-source. The source is available in its GitHub repository. This library contains a React component, as well as custom hooks to help integrate Rive into your web application (types included). Under the hood, this runtime is a React-friendly wrapper around the @rive-app/webgl runtime, exposing types and Rive instance functionality.

Getting Started

Follow the steps below for a quick start on integrating Rive into your React app.

1. Install the dependency

The Rive React runtime allows for 2 main options based on which backing renderer you need.
  • (Recommended) @rive-app/react-canvas - Wraps the @rive-app/canvas dependency. Unless you specifically need a WebGL backing renderer, we recommend you use this dependency when using Rive in your apps for quick and fast usage.
  • @rive-app/react-webgl - Wraps the @rive-app/webgl dependency. In the future, we may have advanced rendering features that are only supported by using WebGL . We are currently working on improving the performance with this backing renderer.
npm i --save @rive-app/react-canvas
Before v2.0.0, the React runtime was powered by the rive-react dependency and is still published today. Despite being actively published, It contains a larger bundle, as it has dependencies for both @rive-app/canvas and @rive-app/webgl . Starting in v2.0.0, we recommend you switch to one of the above dependencies instead.

2a. Render the Rive component

Rive React provides a basic component as its default import for displaying simple animations with a few props you can set such as artboard and layout. Include the code below in your React project to test out an example Rive animation.
import Rive from '@rive-app/react-canvas';
export const Simple = () => (
<Rive src="https://cdn.rive.app/animations/vehicles.riv" />
See here for more on the parameters and return values of the <Rive /> component.

2b. Using the useRive hook

In many cases, you may not only need the React component to render your animation, but also the Rive object instance that controls it as well. The useRive hook provides both of these. This hook returns a component and a rive object which gives you control of the current Rive file.
See more in the JS docs to understand what you can control with the rive object.
import { useRive } from '@rive-app/react-canvas';
export default function Simple() {
const { rive, RiveComponent } = useRive({
src: 'https://cdn.rive.app/animations/vehicles.riv',
autoplay: false,
return (
onMouseEnter={() => rive && rive.play()}
onMouseLeave={() => rive && rive.pause()}
Rive will not instantiate until the RiveComponent is rendered in the JSX, as the underlying <canvas> element needs to be present in the DOM. Also, keep in mind that the canvas size depends on the container it's placed within. Initially, this is 0x0. Either pass a className to RiveComponent or wrap RiveComponent with an appropriately sized container.
See here for more on the parameters and return values of useRive.
Additionally, explore subsequent runtime pages to learn how to control animation playback, state machines, and more.