React
React runtime for Rive
Last updated
React runtime for Rive
Last updated
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This guide documents how to get started using the React runtime library. Rive runtime libraries are open-source. The source is available in its GitHub repository.
This library contains a React component, as well as custom hooks to help integrate Rive into your web application (types included). Under the hood, this runtime is a React-friendly wrapper around the @rive-app/canvas
runtime, exposing types, and Rive instance functionality.
See our quick start example that shows how to play a Rive animation with React.
Follow the steps below for a quick start on integrating Rive into your React app.
The Rive React runtime allows for two main options based on which backing renderer you need.
(Recommended) @rive-app/react-canvas
- Wraps the @rive-app/canvas
dependency. Unless you specifically need a WebGL
backing renderer, we recommend you use this dependency when using Rive in your apps for quick and fast usage.
@rive-app/react-webgl
- Wraps the @rive-app/webgl
dependency. In the future, we may have advanced rendering features that are only supported by using WebGL
. At the moment, however, due to the size of the dependency (with Skia), we do not recommend it unless you have specific needs here. We are currently working on improving the performance and size with the Rive Renderer.
Rive React provides a basic component as its default import for displaying simple animations with a few props you can set such as artboard and layout. Include the code below in your React project to test out an example Rive animation.
See here for more on the parameters and return values of the <Rive />
component.
In many cases, you may not only need the React component to render your animation but also the rive
object instance that controls it as well. The Rive object instance allows you to tap into APIs for:
Setting Rive Text values dynamically
Subscribing to Rive Events with your own callbacks
Controlling animation playback (i.e. pause and play)
... and much more
The useRive
hook returns both this rive
instance, as well as the React component that mounts the underlying <canvas>
element that Rive will draw onto.
Note: Rive will not instantiate until the <RiveCopmonent />
is rendered out, as the underlying <canvas>
element needs to be present in the DOM.
Also, keep in mind that the canvas size depends on the container it's placed within. Initially, this is 0x0. Either pass a className
to RiveComponent
or wrap RiveComponent
with an appropriately sized container.
See here for more on the parameters and return values of useRive
.
Additionally, explore subsequent runtime pages to learn how to control animation playback, state machines, and more.
At this time, we highly recommend isolating your usage of useRive
to its own wrapper component if you plan on conditionally rendering the <RiveComponent />
returned from the useRive
hook. This is due to Rive being instanced when the component is mounted and the rendering context associated with a specific underlying <canvas>
element. When React tries to unmount/re-render, you may end up with the animation restarting or not displaying when a new <canvas>
is mounted.
By isolating useRive
to its own wrapper component, Rive will have a chance to properly clean up, and restart the animation with a new canvas. In a parent component, you can then conditionally render the wrapper component based on any state or prop-based logic.
Check out this example to see this pattern in use: https://codesandbox.io/s/userive-wrapper-pattern-zx2h3j
Github: https://github.com/rive-app/rive-react Types: https://github.com/rive-app/rive-react/blob/main/src/types.ts Examples:
Simple skinning example: https://codesandbox.io/s/rive-skins-7tmtxm
Storybook demo: https://rive-app.github.io/rive-react/
Rise of the Robots: