Update Rive text at runtime in Unity

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For more information on Rive Text see the respective runtime and editor documentation.

Update Rive Text in Unity

A unique run name must be set in the editor to be easily discoverable at runtime. See the text runtime docs for more information.

A text run can be updated from an artboard instance by providing the name and new value:

Artboard artboard;


artboard.SetTextRun("textRunName", "newValue");

Note: This API only updates text runs on the given artboard, and will not update text runs on nested artboards.

An expanded API is planned to access a text run instance and to increase the discoverability of text runs.

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